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Dig@IT: Virtual Reality in Archaeology

Description

A virtual reality system to recreate the archaeological experience using data and 3D models from the neolithic site of Çatalhöyük, in Anatolia, Turkey.

Project Team



  • Emmanuel Shiferaw,ECE/CS, Duke University

  • Cheng Ma , ME/CS, Duke University

  • Regis Kopper, DiVE, Duke University

  • Maurizio Forte, AAHVS, Duke University

  • Nicola Lercari,  World Heritage, UC Merced


Project Objectives



  • Develop archaeological VRapp containing models of real site.

  • Allow manipulation of artifacts/”digging” within system.


Description



  • Can view information from existing archaeological database contextually, in 3D space, for objects documented by field archaeologists.

  • Allows for measurement, analysis of artifacts and land on-site.

  • Built for Oculus and DiVE.

  • For DiVE, companion apps built for Google Glass and iPad, which dynamically display information from Catalhoyuk site database relating to feature being examined.


Workflow



  • Digital Archaeologists capture 3D models of dig site and landscape through image-based modeling (photogrammetry), laser scanning, LIDAR, etc.

  • 3D models of site, artifacts, are imported into Unity3D game engine, where:

    • Interactions and display are built to allow analysis and discovery within the application.

    • Application is built with Oculus Rift as head mounted-display, and Razer Hydra tracked wands as input devices.




Download the project poster (PDF).

Dig@IT: Virtual Reality in Archaeology

Dig@IT: Virtual Reality in Archaeology


Categories

Computational Humanities